Josh Hinners

Josh Hinners

Animation

I am an Animation and Rich Media graduate who wants to work in the film or game industry. I work in a variety of programs to make 3D models and animations. I like the technical and creative aspects needed to create high-quality work.

Before DMACC, in my free time, I loved using the software, Blender, to create 3D models. I became passionate about 3D modeling and realized I wanted to do something similar for my career. At DMACC, I learned about multiple software applications, techniques, and processes. I particularly like using ZBrush and Maya. Additionally, I enjoy rigging models to enable animation. I also am passionate about texturing characters, props, environments, and other models.

Utilizing animation principles and techniques has given me the ability to be able to create appealing work. I aspire to apply the knowledge that I have learned at DMACC to craft phenomenal work in my future career.